Question: 'What are the gates of hell?'
Answer:
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The phrase the 'gates of hell' is translated in some versions as the 'gates of Hades.' 'Gates of hell' or 'gates of Hades' is found only once in the entire Scriptures, in Matthew 16:18. In this passage, Jesus is referring to the building of His church: 'And I tell you, you are Peter, and on this rock I will build my church, and the gates of hell shall not prevail against it' (Matthew 16:18).- Titan Thunder: Wrath of Hades GAME INFORMATION. Video slot presentation 5 reels, 3 rows and 25 pay-lines; Wilds help you complete winning combinations via substitution; Stop in six coins anywhere in view in base or bonus to trigger cash respins; Lock in activating symbols – and only cash symbols appear on reels in respins.
- Travel to ancient Greece and immerse yourself in a high-end drama straight out of Greek mythology with Titan Thunder Wrath of Hades. Two brothers, two bitter rivals. Zeus, the sky and thunder god, rules as king of the gods of Mount Olympus. Hades, the god of the dead, rules as king of the underworld.
Bible scholars debate the actual meaning of the phrase 'and the gates of hell shall not prevail against it.' One of the better interpretations to the meaning of this phrase is as follows. In ancient times, the cities were surrounded by walls with gates, and in battles the gates of these cities would usually be the first place their enemies assaulted. This was because the protection of the city was determined by the strength or power of its gates.
As such, the 'gates of hell' or 'gates of Hades' means the power of Hades. The name 'Hades' was originally the name of the god who presided over the realm of the dead and was often referred to as the 'house of Hades.' It designated the place to which everyone who departs this life descends, regardless of their moral character. In the New Testament, Hades is the realm of the dead, and in this verse Hades or hell is represented as a mighty city with its gates representing its power.
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Jesus refers here to His impending death. Though He would be crucified and buried, He would rise from the dead and build His church. Jesus is emphasizing the fact that the powers of death could not hold Him in. Not only would the church be established in spite of the powers of Hades or hell, but the church would thrive in spite of these powers. The church will never fail, though generation after generation succumbs to the power of physical death, yet other generations will arise to perpetuate the church. And it will continue until it has fulfilled its mission on earth as Jesus has commanded:'All authority in heaven and on earth has been given to me. Go therefore and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, teaching them to observe all that I have commanded you. And behold, I am with you always, to the end of the age' (Matthew 28:18–20).
It is clear that Jesus was declaring that death has no power to hold God's people captive. Its gates are not strong enough to overpower and keep imprisoned the church of God. The Lord has conquered death (Romans 8:2; Acts 2:24). And because 'death no longer is master over Him' (Romans 6:9), it is no longer master over those who belong to Him.
Satan has the power of death, and he will always use that power to try to destroy the church of Christ. But we have this promise from Jesus that His church, the 'called out,' will prevail: 'Yet a little while and the world will see me no more, but you will see me. Because I live, you also will live' (John 14:19).
Hades | |
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Developer(s) | Supergiant Games |
Publisher(s) | Supergiant Games |
Director(s) | Greg Kasavin |
Producer(s) | Amir Rao |
Artist(s) | Jen Zee |
Writer(s) | Greg Kasavin |
Composer(s) | Darren Korb |
Platform(s) | |
Release | September 17, 2020[a] |
Genre(s) | |
Mode(s) | Single-player |
Hades is a roguelikeaction role-playing video game developed and published by Supergiant Games. The game was released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020, which followed an early access release in December 2018.
Players control Zagreus, the son of Hades, as he attempts to escape from Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards, and the player uses a combination of their main weapon attack, dash power, and magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs.
Hades was developed following Supergiant's Pyre, a game in which they wanted to explore procedural narrative storytelling, but due to the nature of the main gameplay, found that players did not play through Pyre multiple times to explore this. The roguelike structure of Hades gave them the opportunity to tell these branching stories to the player over the course of multiple runs.
Gameplay[edit]
The player takes the role of Zagreus, the prince of the Underworld, who is trying to escape the realm to get away from his dispassionate father, Hades, and reach Mount Olympus. His quest is supported by the other Olympians, who grant him gifts to help fight the beings that protect the exit from the Underworld. He is also helped on his quest by notorious residents of the Underworld, such as Sisyphus, Eurydice, or Patroclus. The game features four 'biomes', or locales of the underworld: Tartarus, Asphodel, Elysium, and the Temple of Styx.
The game is presented in an isometric view with the player in control of Zagreus. The player starts a run-through of the game by trying to fight their way through a number of rooms; the room layouts are pre-determined, but their order and the enemies that appear are randomly determined. The player has a primary weapon, a special attack, and a magic 'cast' which can be used from long range. Gambling chat room. Upon starting a run, one of the Olympians will provide a gift, a choice of three persistent boosts for that run that the player can select from; the gifts are themed based on the Olympian, for example with Zeus providing lightning damage effects. Subsequently, after clearing a room, the player will be shown the type of reward they may earn if they complete the next room or choice of next rooms, ranging from additional Olympian gifts, restorative items, in-game currency, a store to purchase improvements, or keys that can be used in the meta-game to improve Zagreus' initial attributes for the next run. Should Zagreus' health points drop to zero, he 'dies' and ends up facing his father, removing all gifts granted from the last run.[1]
Between runs, Zagreus can explore the Underworld before setting on a new quest. Here, the player can use the keys to unlock permanent upgrades for Zagreus, order construction of new support features for the Underworld, or obtain new weapons. They can also have Zagreus interact with the various characters of the Underworld, which provide narrative elements to the game and may also provide quests with additional rewards.[1][2][3]
Plot[edit]
Zagreus, the son of Hades, seeks to escape his father's realm in the Underworld. He is aided by his adoptive mother Nyx, who gives him a special mirror that empowers him via collected Darkness; the Gods of Olympus to whom he has reached out, who provide him with Boons that give him special powers, and his mentor Achilles, who provides him with weapons. Hades hinders Zagreus' progress by unleashing the Underworld's various residents on him, including the Fury Megaera, Zagreus' ex-lover (and later on her sisters Alecto and Tisiphone); a Lernean Bone Hydra; the legendary Theseus alongside his new partner Asterius, and finally Hades himself.
It's eventually revealed that Zagreus wishes to escape the Underworld to find Persephone, his birth mother whom he never knew, having always been told he was the child of Nyx. Hades refuses to even allow her name to be spoken in his House and it is said that unimaginable punishment should befall anyone who disobeys his order. Nyx, on the other hand, decides to help Zagreus find the truth about his real mother for himself. After finally defeating Hades for the first time, Zagreus finds Persephone in Greece. After a tearful reunion, Zagreus discovers that since he is bound to the Underworld, he cannot survive long on the surface. Despite this, he promises to keep escaping to spend time with Persephone. Over the course of these visits, Persephone explains that she had a loving marriage to Hades (which the latter later states was a result of Zeus having 'given' her to Hades as a gift for taking charge of the Underworld, something which Hades thought was incredibly disrespectful and never forgave Zeus for) until Zagreus was stillborn due to the Fates having decreed that Hades would never sire an heir. Persephone ran away in grief but refused to return to her birthplace on Olympus which she disliked. However, Zagreus was eventually brought back to life via Nyx's powers in an extremely lengthy process. Persephone refuses to return to the Underworld because she fears retribution from the Olympians should they discover the truth about her disappearance, especially her mother Demeter who has covered the mortal world in an endless winter in grief for her daughter. Zagreus convinces her to return by reminding her of the bonds of family and they finally sail down from Greece towards the House of Hades on the River Styx ferried by Charon. Persephone resumes her duties as Queen of the Underworld and Hades, now with a renewed respect for his son, allows Zagreus to continue his escape attempts under the guise of finding security vulnerabilities in the Underworld.
In an epilogue, Persephone comes up with the idea of reconciling with the Olympians by inviting them all to a feast in the House of Hades. There they claim that Hades and Persephone eloped and had Zagreus, but avoid telling them about Persephone's resentment of Olympus and further add a false claim that due to her having eaten Underworld pomegranate seeds, she can only leave the Underworld a few months out of the year. How to use imovie ios. The Olympians readily accept this explanation though it's implied they all know what really happened and simply wish to move on. Everyone now reconciled, Zagreus' new duties continue.
Development[edit]
Following the release of their previous game, Pyre, Supergiant Games was interested in developing a game that would help to open up their development process to players, so that they would end up making the best game they possibly could from player feedback. They recognized that this would not only help with the gameplay approach but also with narrative elements, and thus opted to use the early access approach in developing Hades once they had established the foundation of the game.[4] As Supergiant was still a small team of about 20 employees, they knew they could only support early access across one platform, with the intent to then port to other platforms near the completion of the game. Supergiant had spoken to Epic Games and learned of their intent to launch their own Epic Games Store, and felt the experimental platform was an appropriate match with Hades. Supergiant's decision was made in part due to Epic's focus on content creators, as Supergiant had developed Hades in mind to be a game favorable to streamers, which would be benefited through the Epic Games Store.[4] Supergiant anticipated that Hades would take about three years to complete, comparable to the development time of their previous titles.[4]
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In terms of the game's narrative and approach, the Supergiant team had discussed what type of game they wanted to make next, and settled on a concept that would be easy to pick up and play, which could be played in very short periods, and had opportunities for expanding on after release, driving them towards a roguelike game, which have generally best utilized the early access approach.[4] The roguelike approach also fit well with their past gameplay design goals, where they aimed to continue to add in new tricks or tools for the player that would make them reconsider how they have been playing the game to that point.[4]Pyre had been an attempt to create a branching open-ended narrative, but once the game was released, Supergiant recognized that most players would only play through the game once and thus lose out on the branching narrative perspective. With Hades established as a roguelike, the team felt the branching narrative approach would be much more appropriate since the genre calls for players to repeatedly play through the game.[5] Red stag no deposit bonus codes 2019.
For the setting, Supergiant considered revisiting the worlds from their previous games but felt a wholly new setting would be better. Supergiant's creative director Greg Kasavin came onto the idea of Greek mythology, a topic he had been interested in since his youth.[4] Originally, it was planned to have the game set in the ever-shifting mazes of Minos to support the roguelike facets but found it difficult to incorporate the branching narrative factors.[5] This led to them the overall concept of Zagreus attempting to escape from his father Hades. https://bestaup973.weebly.com/golden-spin-casino.html. Kasavain compared the gods as 'a big dysfunctional family that we can see ourselves in', and that by having Zagreus repeatedly try and fail to escape from Hades, it would provide both the type of slapstick comedy that he felt captured the relationships in this 'family', as well as the player experience typically associated with roguelikes where one moment the player may feel invincible only to be quickly defeated and brought back to the start the next moment.[4][5] The Greek God narrative also easily informed the benefits that the player obtains as they progress through the game, representing the different powers of the gods, and various gameplay elements such as Trials of the Gods, emphasizing the fickle relationship the gods had with each other.[5] These bits of dialog are advanced with each run through the game, thus making each attempt to escape meaningful compared to traditional roguelikes, which Supergiant felt would help draw more players into the game.[6]
In contrast to Bastion and Transistor, which were more linear games and thus had more control over how the player progressed, Hades Sims 2 full collection mac. presented the challenge of writing dialog for the multitude of routes the player could progress in the game. Kasavin and his writers draft out about ten hours' worth of dialog between Zagreus and the non-player characters based on a large number of potential chained events that could happen to the player. For example, while in a run, the player may encounter Eurydice, and on return to the main hub after failing the run, meet Eurydice's husband Orpheus, who, because of that prior meeting, asks the player to deliver a message to Eurydice the next time they encounter her.[5] These dialog events also tied into improvements at the hub once the player saw through the chain of events.[5]
Hades was announced at The Game Awards 2018 on December 6, 2018, and confirmed as one of the first third-party titles to be offered on the newly-announced Epic Games Store.[7] According to Geoff Keighley, the host and organizer of the Game Awards show, Supergiant's Amir Rao and Greg Kasavin approached him at the 2018 D.I.C.E. Summit in February about Hades and their intention to release it as an early access title on the same day of the Game Awards.[8]Hades was a timed-exclusive on Epic Games Stores, later releasing for Steam on December 10, 2019.[9]
Wrath Of Hades Game
Reception[edit]
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Hades received 'universal acclaim', according to review aggregatorMetacritic.[10][11] During its nearly two year long early access Hades sold seven hundred thousand copies. Within three days of its official release Hades had sold an additional three hundred thousand copies for a sales total of over one million.[17] In particular, critics praised Hades for it combination of smooth gameplay, deep loot systems, and captivating story, remarking that the game offered dozens of hours of unique gameplay.[18][19][20]
Notes[edit]
- ^Originally released as an early access release on December 6, 2018.
References[edit]
- ^ abFrustick, Rush (December 7, 2018). 'Hades blends God of War with Binding of Isaac in marvelous ways'. Polygon. Retrieved December 7, 2018.
- ^Alexandria, Heather (December 7, 2018). 'I Am Going To Play A Ton Of Hades'. Kotaku. Retrieved December 10, 2018.
- ^Senior, Tom (December 10, 2018). 'Hades is already a killer combat game in early access'. PC Gamer. Retrieved December 10, 2018.
- ^ abcdefgFrancis, Bryant (January 17, 2019). 'Supergiant's fourth outing Hades introduces a more mature, organized dev process'. Gamasutra. Retrieved January 17, 2019.
- ^ abcdefWiltshire, Alex (February 12, 2020). 'How Hades plays with Greek myths'. Rock Paper Shotgun. Retrieved February 12, 2020.
- ^Klepek, Patrick (October 5, 2020). 'How 'Hades' Made a Genre Known For Being Impossibly Hard Accessible'. Vice. Retrieved October 5, 2020.
- ^Byford, Sam (December 6, 2018). 'Hades is a new game from the makers of Pyre and Transistor, and it's out now in early access'. The Verge. Retrieved December 10, 2018.
- ^Schreier, Jason (December 13, 2018). 'How The Game Awards' Big Announcements Came Together'. Kotaku. Retrieved December 13, 2018.
- ^Bailey, Dustin (August 22, 2019). 'The first Epic Games store exclusive, Hades, hits Steam in December'. PCGamesN. Retrieved August 22, 2019.
- ^ ab'Hades for Switch Reviews'. Metacritic. Retrieved October 1, 2020.
- ^ ab'Hades for PC Reviews'. Metacritic. Retrieved September 21, 2020.
- ^Devore, Jordon (September 20, 2020). 'Review: Hades'. Destructoid. Retrieved September 20, 2020.
- ^Miller, Matt (September 17, 2020). 'Hades Review – The Highs And Lows Of Repetition'. Game Informer. Retrieved September 17, 2020.
- ^Vazquez, Suriel (September 18, 2020). 'Hades Review – However Long It Takes'. GameSpot. Retrieved September 20, 2020.
- ^Lemon, Nick (September 17, 2020). 'Hades Review'. IGN. Retrieved September 20, 2020.
- ^MacGregor, Jody (September 18, 2020). 'Hades Review'. PC Gamer. Retrieved September 20, 2020.
- ^Gurwin, Gabe (September 20, 2020). 'Hades Has Sold 1 Million Copies, Nearly One-Third Sold In Last Few Days'. GameSpot. Retrieved September 20, 2020.
- ^Gilliam, Ryan (2020-09-24). 'Hades is a near-flawless romp through hell after two years of early access'. Polygon. Retrieved 2020-11-08.
- ^Donlan, Christian (2020-09-17). 'Hades review – Of myth and mayhem'. Eurogamer. Retrieved 2020-11-08.
- ^Castello, Jay (2020-09-17). 'Hades review'. Rock, Paper, Shotgun. Retrieved 2020-11-08.